![]() ![]() The last single player game I played that give me an extreme sense of accomplishment in beating it was Demon’s Souls. Without the risk of losing something you’ve worked hard towards, the sense of achievement is cheap.ĭemon’s Souls offered difficult, deadly boss battles which lead to a uniquely rewarding gameplay experience. This created a sense of anxiety towards the end of the mission if you were badly damaged and your shields were low, but if you managed to limp home successfully, you felt a sense of accomplishment. In Wing Commander or Privateer, you had to complete the mission to move on. I bullied my way through games like Mass Effect or Gears of War, running in guns blazing, knowing if I died I would always just re-spawn a few steps earlier. I hate the current game trend in single player games where the game auto-saves every 2 seconds and if you die you just start a few steps earlier. ![]() Beyond this, I want people to have a sense of accomplishment when they complete a really difficult trading run or kill an especially infamous pirate. To achieve this sense of a living history, there needs to be a universe where time progresses, characters die, and new ones come to the front. Pilots in the original Privateer had to return to base before they could save their games. I want to see a Galactapedia that grows from week to week, reflecting not just the ongoing content Cloud Imperium plans to continually generate, but also the great deeds achieved by players. In Star Citizen’s persistent universe I want events to happen, governments to fall, wars fought and players becoming legends. My goal with Star Citizen is to build a universe that I want to play in day after day, one that fully immerses me in the environment and stories that happen around me. Engineering - Comm-LinkĬhris Roberts on Multiplayer, Single Player and Instancing The original source for this specific Comm-Link can be found at Death of a Spaceman. The Comm-Link is reproduced here with minimal changes (format & wikilinking), as well as translations when available. Comm-Links are official communications of Cloud Imperium Games Corporation regarding Star Citizen & Squadron 42.
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